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Found 1 result

  1. Just a little preview of something I am working on... an infinite deformable voxel terrain. Still lots to fix for now though... I need to move the noise processing into a web worker which I'm finding tricky and for some reason the part of the terrain that starts behind the camera seems to be in eternal darkness It does run at 60fps and 4k resolution on my machine, but it has some nasty slowdowns when loading new chunks and my guess is it won't run too well on slow machines yet. I am also struggling to get nice shadows on the terrain... I guess we need CSM to do this properly because the terrain is so large.
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