Having a play with volumetric lighting scattering post process. I'm trying to achieve a beam of light, like that from a torch or spot light. So far I've only managed to get points of light to emit from the mesh in a radial/global pattern.
Is it possible to control how the rays are emitted from the mesh and/or light
Ta
Hello there, I was wondering how to create volumetric fog for my future project. First i was thinking to make the fog with particles somehow, but i guess it can't look that good. Any hope getting similar results as in the image below?