So if I have a ground plane, and am looking to manipulate the vertex data but need the values to be updated to their correct position after a rotation and transform that I applied. http://www.babylonjs-playground.com/#DPSB16#3
Is the playground showing the creation and manipulation of the mesh. Basically what I need to happen now is when I grab the VertexData the points will have the rotation and transformation applied. I have a good idea of how to do it manually with some vector manipulation but would like to just "bake" this information then grab it instead of doing a multiple steps.