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Found 4 results

  1. Like all my games for c1ic.mx, this is a one button little archery game, trying too keep the look of the original TINY ARCADE games made in flash PLAY HERE ARCH ARCHER
  2. There is a VECTOR game at https://www.html5pcode.com/a1yvector.htm that was designed to teach the art of coding. It uses structured programming, so it is easy to follow the logic of the design. The game is divided into small self contained pieces. It has a main program and a subprogram. The subprogram has routines that perform specific tasks when they are called by the main program. The game has links to YouTube videos that describe the operation of the main program and the subprogram routines. Once you learn how to design games like this one, you can go on to design your own games in JavaScript and/or a JS framework. This p-code lends itself to teaching coding because the source and object code are the same. The engine that created the code (source-code) is the same engine that executes the code (object-code). This makes it possible to do the following options. A DATA OPTION allows you to view the game's data, while the game is running. A TRAIL OPTION allows you to execute a few instructions at a time, so you can see what each routine is doing. A REAL TIME (RT) OPTION allows you to change instruction values, while the game is running. The YouTube videos show how these options are used in the designing of the game. There are many other games written in this p-code at https://www.html5pcode.com
  3. I spent around 4 hours scratching my head and still can't figure this out! If you throw an object in front of you and then move left or right, how can you tell which side you are on? I'm using BabylonJS so it would be super helpful if you could limit the methods used to that library. Otherwise, a clear mathematical question would suffice. Thank you so much!
  4. Check this piece of code I've written in VS: Basically, what I'm trying to accomplish is when the user presses a key (W or S or A or D) the cube that is on the scene smoothly changes its position from its original position (like an animation) to the movementMatrix which is the 2-dimensional array containing the predefined positions for the Cube. Below is the movementMatrix . Of course it does not produce the result I want, mainly because I don't know how this Vector-lerping stuff works So if someone explained how to fix it it would be great!
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