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Showing results for tags 'vector2'.
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Hi, I want to create city map with 3D buildings. I have GeoJSON with building data. I'm using this data to make 2D polygonal mesh (building shape). http://www.babylonjs-playground.com/#10IOII#14 (I've used example values) Is there way to add 3'rd dimension to it? I want to use my 2D mesh as base for 3D Object. Is it possible to store this 3D object as Vector3? I want to map all verticles and keep them around for future use. (I'm starting with babylon.js, i don't know is this proper way to do it.) { "type":"FeatureCollection", "features":[ { "id":"w26358613", "properties":{ "levels":8 }, "geometry":{ "type":"Polygon", "coordinates":[ [ [ 13.426143, 52.51832 ], [ 13.426195, 52.518392 ], [ 13.426155, 52.518423 ], [ 13.426192, 52.518479 ], [ 13.426252, 52.518476 ], [ 13.426296, 52.51854 ], [ 13.426473, 52.518496 ], [ 13.426319, 52.518275 ], [ 13.426143, 52.51832 ] ] ] }, "type":"Feature" } ] }
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hy gangs, is it possible to create a custom mesh out of vector2 space, i have a good software for drawing cartesian points, i was thinking if it's possible to do something like the polygon extruder var path = [(5.09,5.80), (1.03,2.54), (5.88,0.66)]
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Hi all, Apparently points are not considered to be in a triangle when they are on the edges - is that "expected behavior"? It isn't to me... BABYLON.Vector2.PointInTriangle(new BABYLON.Vector2(0, 0), new BABYLON.Vector2(0, 0), new BABYLON.Vector2(0, 1), new BABYLON.Vector2(1, 1)) Thanks
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