Hi all, I'm trying to attempt the following sort of thing in my game in its update method: var update = function () { // other update method stuff up here if (conditionIsMet) { someFunction(); // only call this function 1 time }};The problem with the above code is that `someFunction` will get called on every iteration of the update method that the condition runs as true. I want the condition to be continually checked, but I do not want `someFunction` to get called over and over again with the update method, only one time. Is this possible to do? If so, how?