So I decided to use Arcade physics for my game and it seemed like it had some really awesome features. One of the problems I encountered though was that for the arcade system to be fully functinoal, it seemed like I had to use velocity to make movements, rather than just assigning the X and Y. This wans't a problem and I quickly adjusted. Now the problem came today, when another player was supposed to test the game. Her computer didn't handle it as well and that's when I realized that velocity is based on how much time each update takes. This is a huge problem because this meant that on a lower-end machine the player would sometimes drop through the floor! This game is supposed to be used at an event, so that's REALLY unfortunate. Is there ANY way I can change this? So velocity always assumes a certain amount of time passed between each frame?