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solved Where can we get BabylonJS Toolkit Version 1.1 beta?
wilson posted a topic in Questions & Answers
Thanks @MackeyK24 for Share this video: http://mackey.cloud/files/videos/u3dcleaningi.mp4, at 14:45 i see the version of BabylonJS Toolkit is 1.1, see the interface, this version is very powerful!! where can we get this version:P I tried this link: https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Unity 5/EditorToolkit/Assets/Babylon, Is it the latest version? I got a error as below: Assets/Babylon/Source/SceneBuilder.cs(12,19): error CS0234: The type or namespace name `AI' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference? when removed this line of code: using UnityEngine.AI; more error got, please see attached picture. My unity3d version is 5.4.2f2 Thanks for any assistance! -
Hi all, Does anyone know / have experience with exporting skeletons & bones from unity? I've tried all three rigs, Legacy rig, bones are exported, mesh is fine, but i since found out there's no support for animations. Generic & Humanoid rig's; bones and animations are exported, but the mesh always get mis-formed( quite a lot ), appears to have something to do with the bones during animation, like something isn't exported/converted right, pretty sure i've tried to toggle every single checkbox/option by now.. I can export it perfectly fine from 3ds max and there's no issues when importing to babylon, animations work, mesh is fine, etc, (hence i think it's got something to do with unity or the unityexporter) but using 3ds max opens a hole lot of other, unrelated, issues, so i'd perfer to stick to unity if i can get it working Sorry i can't share any example models due to licenses.. So i hope someone/anyone have some wise words on the subject Cheers. Edit; it's the same on both the old exporter aswell as the new toolkit, unity version 5.5.0f3