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Hi, have someone noticed drop in render quality in 3.0 version especially in mobile? I have model exported from unity and it is sharp in 2.5 but in 3.0 on mobile safari it look like it would be optimised by default or upscaled from very small size.
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Hi, after upgrading to 3.0-alpha I see differences in directional light in my scene that I exported from unity. I attached images and babylon file to show the difference. Code for scene is: const canvas = document.querySelector("#renderCanvas") as HTMLCanvasElement; const engine = new BABYLON.Engine(canvas, true); let camera; BABYLON.SceneLoader.ShowLoadingScreen = false; BABYLON.SceneLoader.Load("src/","light-demo.babylon", engine, function(scene) { camera = new BABYLON.ArcRotateCamera("Camera", BABYLON.Tools.ToRadians(180), 0, 3, BABYLON.Vector3.Zero(), scene); scene.addCamera(camera); scene.setActiveCameraByName("Camera"); camera.attachControl(canvas, true); scene.clearColor = new BABYLON.Color4(0, 0, 0, 0); engine.runRenderLoop(function() { scene.render(); }); }); Maybe thats some material issue from untiy? light-demo.babylon