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Found 1 result

  1. Hi gamers! I have a group in which some coins are created with createMultiple. When I start the game the player collisions with unexpected group of coins ... The score of the player increases, therefore the collision occurs, but is not physically collide ... Some code: this.coinlGroup = this.game.add.group(); this.coinGroup.createMultiple(70, 'coin'); this.coinGroup.forEach(setupCoinGroup, this); Greetings!
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