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  1. Is there a way to show the UI spash screen when loading the CreateGroundFromHeightMap function. My height map is large and takes some time to load. I was wondering how to get the UI spash screen to appear while the browser loads the heightmap. I am using typescript, and I have trying wrapping the method in this.scene.executeWhenready() around: BABYLON.Mesh.CreateGroundFromHeightMap("terrain", "heightmaps/lake-taupo-15m-dem.png", 2000, 2000, 1500, 0, 100, this.scene, false); but it says addMesh() is undefined. I tryied using var imageTask = this.assetsManager.addImageTask("image task", "heightmaps/lake-taupo-15m-dem.png"); imageTask.onSuccess = function(task) { BABYLON.Mesh.CreateGroundFromHeightMap("terrain",task.url, 2000, 2000, 1500, 0, 100, this.scene, false); } but I get the same error.
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