Jump to content

Search the Community

Showing results for tags 'twitter'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 5 results

  1. Is there an example of how to share like on facebook or twitter ?
  2. I searching for ways to start making money with HTML5 game dev, so all your thoughts will be usefull. https://googledrive.com/host/0Bzma_-JMQlddfjllbTRiZE5pdDBvck4tOWRKZEcxT0FaNXN1MHZMekFPdWxPVzVvblhwYWM You need to launch a rocket and resque aliens from planets to base. In future I plan to add twits with replays. What do you think about this? PS. Optimization in progress
  3. Hi, I thought it would be very helpfull to create a list with all worth-to-follow guys. :-) You are very welcome to post links to your accounts so everyone can keep in touch with you. So here we go: https://twitter.com/Solpeo_engine
  4. Hello Phasers! I'd like to be able to tweet from in the game. Twitter allows you to make buttons like this: <a href="https://twitter.com/intent/tweet?button_hashtag=feedingtime&text=It's%20feeding%20time!" class="twitter-hashtag-button" data-url="http://www.initialsgames.com/feedingtime">Tweet #feedingtime</a> Is there anyway to tweet from in the game, or pass a variable from in the game to this button. I'd like to tweet my score.
  5. this is my situation: I want to show twitter tweets like this: http://threejs.org/examples/css3d_periodictable.html This is what I have now: http://nielsvroman.be/twitter/root/index.php The boxes are tweets from the user: @BachelorGDM. What I would like now is that there is always one selected and that you can navigate through them with the arrow keys on the keyboard. This is my javascript code: // THE TWEETS var data = loadTweets()// FUNCTION SHOW THE TWEETSfunction ShowTweets(){// VARS TABLE WITH TWEETS / PLACE IN COLUMN / PLACE IN ROWvar table = [];var column = 1;var row = 1;// LOOP THROUGH DATA AND CREATE TABLE WITH TWEET DETAILS + PLACE $.each(data, function(i) { // DETAILS TWEET var idstring = data[i].id_str; var screenname = data[i].user.screen_name; var imageurl = data[i].user.profile_image_url; // 9 TWEETS NEXT TO EACH OTHER if(column % 9 == 0) { row++ column = 1; } var array = [imageurl, idstring, screenname, column, row ] column++; table.push(array);});// VARIABLES THREE JSvar camera, scene, renderer;var controls;var objects = [];var targets = { table: [], sphere: [], helix: [], grid: [] };init(); // CALL INIT FUNCTIONanimate(); // CALL ANIMATE FUNCTIONfunction init() { // INITIALIZE CAMERA camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 ); camera.position.z = 1800; // INITIALIZE SCENE scene = new THREE.Scene(); // LOOP THROUGH TABLE ARRAY (ARRAY WITH ARRAYS IN IT) for ( var i = 0; i < table.length; i ++ ) { var item = table[i]; // ITEM IS ARRAY WITH [imageurl, idstring, screenname, column, row] var element = document.createElement( 'div' ); element.className = 'element'; element.id = item[1]; // ITEM IDSTRING element.style.backgroundColor = 'rgba(0,127,127,' + ( Math.random() * 0.5 + 0.25 ) + ')'; // BG COLOR + OPACITY FROM FRAME var number = document.createElement( 'div' ); number.className = 'number'; number.textContent = i + 1; // NUMBER IN THE RIGHT TOP element.appendChild( number ); var symbol = document.createElement( 'div' ); symbol.className = 'symbol'; var img = document.createElement('img'); img.src = item[0]; // IMAGE SOURCE IS LINK TO IMAGE symbol.appendChild(img); element.appendChild( symbol ); var details = document.createElement( 'div' ); details.className = 'details'; details.innerHTML = "" + '<br>' + item[2]; // SCREENNAME element.appendChild( details ); var object = new THREE.CSS3DObject( element ); // POSITION OBJECTS AGAINST EACH OTHER object.position.x = Math.random() * 4000 - 2000; object.position.y = Math.random() * 4000 - 2000; object.position.z = Math.random() * 4000 - 2000; // ADD OBJECTS TO SCENE scene.add(object); // ADD OBJECT TO OBJECTS ARRAY objects.push(object); } // TABLE VIEW for ( var i = 0; i < objects.length; i ++ ) { var item = table[i]; // ITEM IS ARRAY WITH [imageurl, idstring, screenname, column, row] var object = new THREE.Object3D(); object.position.x = ( item[3] * 160 ) - 1540; // X-POSITION (COLUMN) object.position.y = - ( item[4] * 200 ) + 1100; // Y-POSITION (ROW) // targets = { table: [], sphere: [], helix: [], grid: [] }; targets.table.push(object); // PUSH OBJECT IN TABLE ARRAY (IN TARGETS ARRAY) } // SPHERE VIEW var vector = new THREE.Vector3(); for ( var i = 0, l = objects.length; i < l; i ++ ) { var phi = Math.acos( -1 + ( 2 * i ) / l ); var theta = Math.sqrt( l * Math.PI ) * phi; var object = new THREE.Object3D(); object.position.x = 1000 * Math.cos( theta ) * Math.sin( phi ); object.position.y = 1000 * Math.sin( theta ) * Math.sin( phi ); object.position.z = 1000 * Math.cos( phi ); vector.copy( object.position ).multiplyScalar( 2 ); object.lookAt( vector ); // targets = { table: [], sphere: [], helix: [], grid: [] }; targets.sphere.push( object ); // PUSH OBJECT IN SPHERES ARRAY (IN TARGETS ARRAY) } // HELIX VIEW var vector = new THREE.Vector3(); for ( var i = 0, l = objects.length; i < l; i ++ ) { var phi = i * 0.175 + Math.PI; var object = new THREE.Object3D(); object.position.x = 1100 * Math.sin( phi ); object.position.y = - ( i * 8 ) + 450; object.position.z = 1100 * Math.cos( phi ); vector.copy( object.position ); vector.x *= 2; vector.z *= 2; object.lookAt( vector ); // targets = { table: [], sphere: [], helix: [], grid: [] }; targets.helix.push( object ); // PUSH OBJECT IN HELIX ARRAY (IN TARGETS ARRAY) } // GRID VIEW for ( var i = 0; i < objects.length; i ++ ) { var object = new THREE.Object3D(); object.position.x = ( ( i % 5 ) * 400 ) - 800; object.position.y = ( - ( Math.floor( i / 5 ) % 5 ) * 400 ) + 800; object.position.z = ( Math.floor( i / 25 ) ) * 1000 - 2000; // targets = { table: [], sphere: [], helix: [], grid: [] }; targets.grid.push( object ); // PUSH OBJECT IN GRID ARRAY (IN TARGETS ARRAY) } renderer = new THREE.CSS3DRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.domElement.style.position = 'absolute'; // ADD RENDERER TO CONTAINER document.getElementById( 'container' ).appendChild( renderer.domElement ); // TRACKBALLCONTROLS => WHEN YOU HOLD DOWN MOUSECLICK controls = new THREE.TrackballControls( camera, renderer.domElement ); controls.rotateSpeed = 0.5; //controls.minDistance = 500; // MAX ZOOM IN => MIN DISTANCE controls.maxDistance = 2500; // MAX ZOOM OUT => MAX DISTANCE controls.zoomSpeed = 1; // STANDARD IS 1.2 controls.keys = [ 37 /*LEFT*/, 38 /*UP*/, 39 /*RIGHT*/, 40 /*DOWN*/ ]; controls.addEventListener( 'change', render ); // RENDER ON CHANGE var button = document.getElementById( 'table' ); button.addEventListener( 'click', function ( event ) { transform( targets.table, 2000 ); }, false ); var button = document.getElementById( 'sphere' ); button.addEventListener( 'click', function ( event ) { transform( targets.sphere, 2000 ); }, false ); var button = document.getElementById( 'helix' ); button.addEventListener( 'click', function ( event ) { transform( targets.helix, 2000 ); }, false ); var button = document.getElementById( 'grid' ); button.addEventListener( 'click', function ( event ) { transform( targets.grid, 2000 ); }, false ); transform( targets.table, 5000 ); // window.addEventListener( 'resize', onWindowResize, false ); // WHEN PRESSED ON KEY window.addEventListener( 'keydown', keydown, false ); function keydown( event ) { };}function transform( targets, duration ) { TWEEN.removeAll(); for ( var i = 0; i < objects.length; i ++ ) { var object = objects[ i ]; var target = targets[ i ]; new TWEEN.Tween( object.position ) .to( { x: target.position.x, y: target.position.y, z: target.position.z }, Math.random() * duration + duration ) .easing( TWEEN.Easing.Exponential.InOut ) .start(); new TWEEN.Tween( object.rotation ) .to( { x: target.rotation.x, y: target.rotation.y, z: target.rotation.z }, Math.random() * duration + duration ) .easing( TWEEN.Easing.Exponential.InOut ) .start(); } new TWEEN.Tween( this ) .to( {}, duration * 2 ) .onUpdate( render ) .start();}function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight );}function animate() { requestAnimationFrame( animate ); TWEEN.update(); controls.update();}// RENDER SCENE/CAMERAfunction render() { renderer.render( scene, camera );}}My tweets are initially in the variable data. I now have added this to my code: controls.keys = [ 37 /*LEFT*/, 38 /*UP*/, 39 /*RIGHT*/, 40 /*DOWN*/ ];window.addEventListener( 'keydown', keydown, false );function keydown( event ) {};But now how can I navigate through the tweets (boxes) with my arrows on the keyboard? I want to change the css of the selected box and open an overlay of the associated tweet. (You can see this when you click on a box on the link) I have no clue on how to start with this. Can somebody help me?
×
×
  • Create New...