var customButton = game.add.sprite(game.world.centerX, game.world.centerY, 'button');customButton.inputEnabled = true;customButton.events.onInputOver.add(onBtnOver, customButton);customButton.events.onInputDown.add(onBtnDown, customButton);When touch custom button on ipad simultaneously activated events onInputOver and onInputDown, but should only onInputDown? Possible for mobile devices to use another (not events.onInput) input-touch system embedded in Phaser? Event onInputOver - used for Desktop.