Jump to content

Search the Community

Showing results for tags 'timestep'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. tl;dr Pause, sleep, resume and wake make for a confusing api initially. Also a master pause (logic and audio) would be handy ( I might have missed this though.) After a longish break of game dev I wanted to take a look at Phaser 3. Loving it so far, (Phaser has come such a long way) but I find the pausing/resuming the entire game(logic, animation, sounds) a little confusing. I'm making a master Pause/Play switch. After game.loop.pause() didn't have the desired effect I've switched to game.loop.sleep and awake(). But I'm unsure if this is the intended use for them. Looking forward to the release of this bad boy, continue doing awesome work. Cheers
×
×
  • Create New...