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  1. I set up a moving background with a png for my game. It works great when testing it out in a browser but won't function on a mobile platform. This is the way I have it set up window.onload = function() { var bgtile var screenW = window.screen.width play.prototype = { preload:function(){ game.load.image('bgtile', 'assets/Space.png');} create:function(){ bgtile = game.add.tileSprite(0, 0, screenW, game.cache.getImage('bgtile').height, 'bgtile');}}} Any tips that could help? or does this just not transfer across platforms?
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