Hey there! I was updating one of my games to the latest version of Phaser (2.3.0) and the collision between moving sprites and a tileSprite object didn't work. The same exact game, works perfectly with 2.2.2 . Check THIS example , made with 2.3.0 and THIS for the same example, with 2.2.2 . I went through the changelog but I couldn't find something relevant. Is this intended? If not, I will open a ticket at github.