Is it currently possible to use a polygon object in a Tiled object layer for collision detection? The file I'm playing with is here: https://github.com/ltruelove/bunnygame/blob/master/resources/hill.json. All the other files needed to look at it in Tiled are in the same folder. I've been reading through the forums and the closest thing I could find was a post talking about the map having a collisionLayer property but when I try to console.log that out of the map and layer objects they're both undefined. Maybe I'm doing it wrong? I'm trying to make a level where the player has to run uphill. I can get the tiles to work as blocks like I've seen in most of the examples, but I've not been able to figure out what I need to do to tell it to use my "Collision" layer.