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Showing results for tags 'tiled map'.
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I've used a Tiled Map with my project before and it worked perfect, however the second map I made has a black bar on the right and top. I can move into the black space but the Camera will not allow me to move left off screen. My canvas is set to this resoltuion var game = new Phaser.Game(640, 480, null, 'gameDiv'); This is how I load my assets preload: function() { game.stage.backgroundColor = '#000000'; game.load.tilemap('level0', 'assets/map/Level0.json', null, Phaser.Tilemap.TILED_JSON); game.load.image('tiles0', 'assets/map/[TILESET]Dirt-City.png'); } This is the code in my play.js create function. create: function () { var map = game.add.tilemap('level0'); map.addTilesetImage('[TILESET]Country', 'tiles0'); this.layer = map.createLayer('Tile Layer 1'); game.world.setBounds(0, 0, 640, 4800); this.player = new Player(300, 4700); } My camera updates it's location based on that of the player like so player.update = function() { game.camera.x = this.x - 150; game.camera.y = this.y - 300; } I have been trying to figure out this problem for quite some time, any help is greatly appreciated. Thank you.
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Hello all, I'm pretty new on game development and I've chosen Phaser as the framework for our project. We are a Brazilian dev team (to be honest we're just two atm lol). The project home: http://www.in8game.com Blog (Portuguese): http://www.in8game.com/blog/ And tests I'm doing with Phaser: http://www.in8game.com/prototipo/ Well, I've made some tests using the pathfinder plugin and it's cool. I'd like to ask you what do you think would be the better approach to a point and click player movement using the pathfinder. The player will have a "velocity" defined by the "vehicle" he is using atm. Idk if maybe I can add a tween tile by tile using the plugin or if it's better to use some physics here. Hope I made myself understandable. Sorry about my poor English. I'm willing to make something new and cool using Phaser to share with you guys. Thanks in advance. Rainer Lopez
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- Tiled map
- Pathfinder
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I am testing a racing car game. For that I make my road in tiled map editor and using its json file in phaser. It is 50 tiles in height. Now I want to extend my map. I have two options , extend it through phaser or make whole extended map in tiled map editor. Which one is better and how can I extend it through phaser ? I have no idea about this. I also want to add an object layer on my background layer, so that my car collides with other objects which will be on my background layer. I have already searched object layer problem in this forum, but not satisfied. I am also attaching files , may be I am not clearing my question... plz help me out..test game.zip