Hi guys, I'm trying to create a basic tile scroller. At the moment, I'm creating all the tiles as sprites and then laying them out in a grid. Seems a little silly to have these "smart" sprites making up a tiled background map. Is there not some kind of "dumb" sprite that renders ultra-quickly that I should be using instead to render a tile? I'm also creating my worlds in a 2 dimensional static array of numbers as the map. Is this the smart way to do it? Thanks, Spider