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terrain editor Complete TerrainEditor & LevelEditor for Babylon.js
Dad72 posted a topic in Announcements
The Babylon field editor has gone into version 2.0 and is more stable. Many corrections, optimizations and improvements have been made. The interface has also undergone some small modifications with some patches. What you can do with the TerrainEditor : Create a new terrain with 5 sizes to choose from or load a recording. Rename or copy a loaded terrain or delete one. Create mountains or dig lakes, rivers. Smooth the terrain to soften your mountains or rivers. Raise trays rather than mountains. Paint up to 8 different diffuse textures for maximum terrain customization. (Thanks @Luaacro for the mixMaterial) Create ramps on the highlands or mountains to access your characters. Create holes in the ground to enter the basement, cellar / cellar ... Export the land in babylon format with all the textures used. An example file and html test is exported with. Export file meshes separate added in the terrain. Import and add meshes in the terrain Edit meshes with Inspector of properties Add water areas in the scene Add collision boxs in the terrain Add sound and music areas in the terrain Add portals in the terrain Each tool can be controlled to have more or less radius of your brush. You can choose the type of brush to have different shapes to paint textures. The brush is visible by a red allo on the floor following your mouse. Its radius defines what the brush will paint with precision. For texture paints, you can control the hardness and scale in addition to the radius of the brush. When raising mountains, you can control the maximum height limit of your mountains or the minimum limit if you dig. A grid allows you to see the sea level and is set to coordinate 0,0,0. This is useful when digging your rivers and lakes. You can save your work at any time and resume it on another day. When your field seems finished, you can export it for use in any project using the Babylon engine. Just take the hardware code of the export of the html file. I do not think that a publisher's documentation is necessary, but if you think you need it, leave me a message and I'll do one. But I think the editor is very easy to use. I hope this comprehensive field editor will help you. Do not hesitate to tell me if you have problems and tell me what you think, the improvements to make ... The publisher is open-source. You can download it on this repository The editor integrates a mini server to start it: https://bitbucket.org/JSbabylon/terraineditor/downloads/ Enjoy. Some screenshots: