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  1. I was wondering since I have a chunked (tiled) based terrain system, I have a height tool made now, but at the edge of each tile I have gaps forming, I have seen somewhere a way that this can be fixed but hours of searching I haven't been able to find it and I seem to forgotten to bookmark it.. so hoping for some pointers here on possible ways this can be achieved. I attached a image to show what is happening between chunks (meshes). Thanks! Edit: Found the article and it has to deal with Three.js so not at all useful for me..
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