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Hello, Our company PlayingLab - www.playinglab.com is in the process of advanced work on the game called Magnificent Tennis - www.magnificenttennis.com - a multiplayer game in the free to play model. Magnificent Tennis is a cross-platform game designed and developed for web, iOS and Android platforms. GAMEPLAY: https://drive.google.com/file/d/1LRjl0vo1UmiQfzuVTV9if-xM6fLzvBbw/view?usp=sharing TECHNICAL SIDE: Game built with WebGL rendering library - ThreeJS. UI of the game was made with HTML, CSS and JS (jQuery, jQueryUI libraries). Mobile build was created using React Native: most part of the game is displayed via web view component, that communicates with mobile application using messages system. For social log in (Gmail, Facebook) Firebase service was used (JavaScript SDK). Also, it was used to store and synchronize user’s data. In-game purchases in the web version were implemented with a combination of Firebase and Stripe services. In the mobile version native store integrations are used for this purpose. Photon service (JavaScript SDK) was used for multiplayer implementation (random parametrized matchmaking, messages system). BETA: Soon we will release beta versions for browsers.
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Hyperactive Tennis You play tennis in single player mode for one set with tie break. There are four difficulty levels: ROOKIE for training, PRO, "NO. 1" and LEGEND for the real challenge. Game is keyboard only: Return: Menu select/Next screen Arrow keys: Menu navigation, running around B: Back to title screen "C": Hit ball X: Lob The levels ROOKIE, PRO, "NO. 1" and LEGEND are selected with left/right arrow keys. The key "C" hits the ball. The game automatically selects service, normal stroke, volley and smash. The key "X" plays a lob. Have fun. Requires some practice though. Made with emscripten. Direct link: https://www.beppigames.de/play/hyperactive-tennis/index.html Game homepage: https://www.beppigames.de/hyperactivetennis/index.html
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Hello there, I'm new around here and also newbie using Phaser. I have only coded turn-based games and I recently learnt how to make classic 2D platform games with Phaser (which is incredibly easier than I thought). I'm interested on develop a tennis game. Watching some old NES tennis game, every tennis game use a vertical camera with some perspective which makes appear the closer half of the court bigger than the other one, does anyone knows how to approach that kind of camera/perspective? Thank you!
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This is my very first game that i have created with html5 canvas. Positive criticism appreciate as well as advice for improvements here is the link Tennis-Game Thank you pheaset