Hello! I've been playing around with the source code of the phaser example game called Tanks (http://examples.phaser.io/_site/view_full.html?d=games&f=tanks.js&t=tanks). However I have not figured a way to make the tanks target and shoot at the other tanks, so I would appreciate help. There is a line of code for the EnemyTank function to target the player: bullet.rotation = this.game.physics.arcade.moveToObject(bullet, this.player, 500); This makes the bullet fired by an EnemyTank function prototype go to towards the player's tank. I've been trying to figure out a way to modify the target (this.player) in the above line of code so that it would automatically fire at the closest other enemytank function, but I don't seem to get anywhere with it. The idea behind is to eventually make EnemyTank function prototypes (enemy tanks) fire bullets at nearby AllyTank prototypes (tanks allied with player).