Jump to content

Search the Community

Showing results for tags 'tabs'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hi guys, Recently I intend to keep my game running at the approximately same speed while the player switch to another tab, it means I need to keep my movieClip(animatedSprite) and Tween object(I am using GreenSock) running while losing tab focus, since RAF will stop, I use setInterval to keep updating PIXI.ticker.shared. const ticker = PIXI.ticker.shared; setInterval(() => { ticker.update(); }, 20); However, setInterval's minimum is limited to around 1000ms when the tab focus is blur, so my movieClip‘s update rate is the same, which is much slower. Now, i am thinking to record the deltatime and set the movieClip to specific frame accordingly on each update, then have to deal with the callback like onRepeat or onComplete, Is there a simpler way to achieve this?
  2. I just finished my Phaser based MMO game and got a big problem. Please help me and sorry for my English. So: 1) I start my game in browser. 2) Then I do switch tabs and minimize the game in browser. 3) Then this command starts: this.game.state.start("game", true, false, ...); 4) And the problem is, that callback function "myState.preload" doesn't start before you switch back to the game.
×
×
  • Create New...