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Showing results for tags 'survival'.
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it a free roam island game where u can survive and explore islands https://make.gamefroot.com/editor
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Garage Apocalypse is a survival, strategy game made for Dev Squad Jam. The theme was "One Room". In this game you need to balance between shooting zombies, keeping your doors reinforced and repairing car. When car is repaired up to 100% you can escape and you won the game. Play it here: http://gamedistribution.com/games/garage-apocalypse
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Hi! Thanks for joining me from my previous thread or if you're new here! Previous thread: MAJOR GOAL: Create a multiplayer game using websockets. GAME CONCEPT: Attempt to be the last ball surviving as other balls and environmental effects attempt to knock you off the platform. STATUS: Finessing the single-player version where it is just player vs. environmental effects. Check out the current incarnation of the single-player game here: http://aaronjanke.com/ballGame/ Github: https://github.com/ballAndBoardInc/ballGame CHALLENGE #1 Currently, I'm looking at finessing the controls. They accelerate too quickly, since holding down the key doesn't provide immediate repetition of the trigger. It's awkward. Looking for smoother acceleration. CHALLENGE #2 We are implementing a game reset, but in its current incarnation it doesnt properly rebind the controls after it resets. Definitely open to thoughts. This is our current control system: scene.actionManager = new BABYLON.ActionManager(scene); scene.actionManager.registerAction( new BABYLON.ExecuteCodeAction( { trigger: BABYLON.ActionManager.OnKeyDownTrigger, parameter: 'a' }, function () { console.log('a pressed'); playerMesh.applyImpulse(new BABYLON.Vector3(10, 0, 0), playerMesh.getAbsolutePosition()); } ) ); scene.actionManager.registerAction( new BABYLON.ExecuteCodeAction( { trigger: BABYLON.ActionManager.OnKeyDownTrigger, parameter: 'w' }, function () { console.log('w pressed'); playerMesh.applyImpulse(new BABYLON.Vector3(0, 0, -10), playerMesh.getAbsolutePosition()); } ) ); scene.actionManager.registerAction( new BABYLON.ExecuteCodeAction( { trigger: BABYLON.ActionManager.OnKeyDownTrigger, parameter: 'd' }, function () { console.log('d pressed'); playerMesh.applyImpulse(new BABYLON.Vector3(-10, 0, 0), playerMesh.getAbsolutePosition()); } ) ); scene.actionManager.registerAction( new BABYLON.ExecuteCodeAction( { trigger: BABYLON.ActionManager.OnKeyDownTrigger, parameter: 's' }, function () { console.log('s pressed'); playerMesh.applyImpulse(new BABYLON.Vector3(0, 0, 10), playerMesh.getAbsolutePosition()); } ) );
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Hi guys, We want to share our HTML5 game project Planet Of Kaz. Here's some of the game features: > GAME FEATURES>> Collectible skill card- Collecting skill card by finding and buying from npc and roullete.>> Customized skill- Bring wanted skill card only, and leave unwanted skill card.>> Outer space monsters- Prepare to fight many kinds of monsters.>> Rescue- Rescue as many survivor as you can, each of them have a unique role to help you. You can play the Planet Of Kaz game free at: http://www.littlegiantworld.com/games/planetofkaz/ or download the android version here: https://goo.gl/ppxRHi For publisher/ sponsor, Planet of Kaz is available for sitelock sponsorship. Thank you guys
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- html5
- construct 2
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Hey guys, today we finally launched our game Morterra! Morterra is an online survival game set at the dawn of man. You awake with absolutely nothing and must find food, water, and protection from others. You will need tools to build a base to protect yourself, armors to defend against attacks, and weapons to fight back. You will eventually grow tired and need to sleep. However, while you sleep you are still vulnerable to attacks, so you must build adequate protection for yourself to survive the night. The world contains no edges, no "safe-zones" (other than bases you build for yourself), and players can construct/destruct at their own will, but be conscious of whose stuff you destroy! Morterra was originally written in Java from around 2013-2015, with the intention of being a browser-based game. Once Chrome and other popular browsers disabled Java Applet embedding, it became apparent that Javascript would be the only option moving forward. We started re-writing the entire project in Javascript back in May. 6 months later, and we finally have something hosted and ready to be played! Check out some pictures of our new and improved game! This is our newly renovated login screen/front page to our website. This is a picture of our renovated UI. Still a work in progress, but it's an improvement! If you're still reading, check out the game! It's great to see new faces, even if you're just going to try and kill everyone! If you're interested in staying up to date, we also recently created some social media accounts to stay connected with our fan base! Follow Us: Instagram: @Morterra Twitter: @MorterraMMORPG Facebook: Morterra With converting to browse, we also managed to gain a bunch of new features! I will list some of the most notable ones, and let you find the rest for yourself! New Features: - High scores page (Try it: Morterra high scores) - Mini map - Music (Credits: About Morterra) Plans for the future: - Convert to 3D - Add SoundFX - Become the best new browser game of 2018 Thank you for reading! Be sure to check us out, and let me know what you think! Play now: Morterra - Online Browser Survival Game
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The Game: AfterEffect Genre: Survival Horror RTS Graphics: 2d Isometric Style: Dark comic book style Storyline: This is a make your own adventure where as the game play varies depending on how you set it up. You could have zombies, or something else entirely in the game as well as manipulated difficulty. Early Concept of the story picker. Languages: HTML, CSS, Javascript, Possibly CoffeeScript Engine: Pixi.JS, Phaser.IO, Phaser Isometric Plugin. WebGL/CANVAS Start Date: December, 20th, 2014 The Team We are a small group of people who are working on a similar project. I am the main lead for the project as the idea is mainly mine but everyone even others not working on the project are welcomed to suggest ideas. I wont go into detail about the other members as they can talk about themselves once on the team but I can say that they are early in their stages of their area while I am more of a senior. I am of the 90/10 philosophy where as you take all of the ideas and put them down and then scrap about 90% of them to work on 10% that actually makes sense and will allow for a finished product. After you wrap that up then you can go back and add parts of the stuff left out. This allows to be able to actually finish a project faster and actually get it done. I am also a professional front end web developer by trade which is why I tend to make things for the web. Team Members Joel D. Programmer, Artist(I suck at), Sound FX(I suck at) Austin P. Sound Engineer Steven W. Programmer NEEDED 2d/3d Artist Screens Please excuse the the rather crummy graphics atm. I am by no means a graphics artist. Also note that there are more screens in the below comments Inventory screen with bag inventory and a battery stack The inventory screen now can open up inner inventories and now has stacking.
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I started teaching myself javascript properly about this time last year and finished my first Phaser game last week, this is my first real javascript project too. The aim of the game is to protect the blue square, by tapping on the red squares before they hit it, pretty simple yeah? Pretty addictive too! You earn in game credits by completing missions and then you can use said credits to buy power ups to make the game easier. I got to mission 16 before i had to buy a power up, if you grab a copy let me know how you get on. It's available for free on android from either the google play store or amazon app store if you want to give it a go but I haven't had a chance to test it on a lot of devices yet so there may still be issues. https://play.google.com/store/apps/details?id=com.davegmae.survive http://www.amazon.co.uk/dvaegmae-Survive/dp/B01DWV6QAG/
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Hi guys! For my dissertation, I created a 2D multiplayer zombie survival game. The game is completely created by me - including the sprites and the networking code The game uses no game engines - it is pure Canvas2D It's made using mainly Canvas2D, Node.js and Socket.io. Check it out here! http://cameronchalmers.uk/survivr-game.html It works in Chrome and Firefox, IE throws errors but it doesn't matter as this is only a test project. Let me know what you think Cam
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Island of conflicts http://islandofconflicts.com This game is a 2D real time survival inspired by Rust. What is it about ? - Explore the map and look for necessary resources to make items. - Survive the hostile environment (animals and players). - Build your home and expand your property to protect yourself. - Make weapons and explosives in order to raid and rob other players. - Try to acquire a title by going into areas guarded by dangerous creatures. - Title owners receive the ability to tax other players when they're collecting resources. This game is currently in Beta and we'd like to get some feedbacks !
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*Free to Play Browser-Based Survival Game! Check out Apocalypse City: Last Stand - Gameplay (v1.0) on YouTube: Youtube.com About Game: MijiKai Game Studio presents Apocalypse City: Last Stand! An Epic New Casual Game. *Free to Play, Browser-based Survival Game. Featuring fast-paced survival action in your web browser Powered by Unity 5 WebGL! Apocalypse City: Last Stand is a casual survival game that includes deathmatch style gameplay with survival elements. Engage in untimed free-for-all matches while exploring post-apocalyptic environments trying to survive mutated creatures and rogue survivors. Search for loot such as armor, medkits, and extra ammo to gun down your enemies. Hunt mutated creatures, battle for top ranking survivor status, or make a friend and try to survive together! Game Features: Free To Play: No purchase necessary to play Play Anywhere: Play anywhere, anytime on any Windows, Mac, or Linux-based OS with WebGL enabled Web Browsers. Survival Gameplay: Explore a post-apocalyptic environment, search for loot, survive mutated creatures and up to 4 players per game session. Infinite Play: Engage in an free-for-all deathmatch that has no end, play until you've killed your share of mutated creatures for the day, or racked in enough player kills to stock up on points for the leaderboard. Loot Items: Discover various loot (pickup) items in-game that will aid your survival per game session. Mutants: Beware of mutated creatures that roam the apocalypse, they will hunt you and your friends at all cost. Kill Points: Points are awarded for player kills earned and stored for daily, weekly, and monthly high-scores. Leaderboard: Compete against other players for top ranking survivor status of the game! Social Networks: Visit Official Website: Apocalypsecity.com | Follow us on Twitter: Twitter.com | Like us on Facebook: Facebook.com
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- Survival
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Endyr - play together! (or die alone) I'd like to introduce my HTML5 survival game called "Endyr". It features all of the following (and more): Realtime battles (use fists, swords, bows, throw knifes or axes, bombs, ...)Damage model (hit head/body/arms/legs with pierce/slash/fire/electro/etc.)Grid-based inventory (supporting bags-in-bags, bottles for liquids)Crafting (mine ore, melt to ingots, harvest wood, forge weapons)Inventing (use tools, workbenches and skills to create powerful items)Farming (grow plants, harvest food, cook dinner)Housing (build your house, put furniture in, get a pet)Pets (let animals fight for you, ride on horses, use pack-oxes to carry stuff)Adventure (explore the world, find secrets, meet NPCs)Lighting (light candles, hunt rare monsters only appearing in dark nights)Survival (stand against monsters, organize weapons and armor as well as food)RPG (become better in what you do, learn new skills, RP with other players)Writing (write in-game letters and books, give or sell them to other players)My main goal is to create a game where cooperation between players is necessary for everyone to survive. For example, there will be a lot of monsters. So in order to craft better swords and armor the players need to dig for ore. While digging all miners need to be protected by other players. And overall, they all need food from either hunters or farmers. On top of that the crafting gets my special attention as I like crafting a lot. Oh and one more thing: Dead means dead and you'll have to create a new character. However, equipment may be retrieved by other players but getting your stuff back will remove the dead char from highscore - your decision. Endyr is currently in development (and still looking for pixel artist - if you're interested please contact me at [email protected]). Now some screenshots for your viewing pleasure: More details, screenshots and the alpha tester signup is found on the official website www.endyr.com. Thanks for your attention, Yhoko PS: For updates please watch Endyr on indiedb and keep an eye on the screenshots gallery once a week.