So i've encountered a problem when it comes to rendering low res sprites and upscaling in phaser. I'm pretty sure this issue has been tackled many times, but i haven't found any good solutions to it.
The problem is that some pixels are getting wider than others. Like this:
My game is at 480x320 and im scaling the game with SHOW_ALL.
I've tried settin roundPixels to true and various CSS tricks. But nothing seem to change.
Anybody know a swift solution to this?
Thanks!