Hi all, was just having a play with an effect for an explosion, and thought it would be cool to trial out some fireball style effects with some sort of simulated gravity.
eg. 4 or 5 fireballs, with smoke trails behind..
Had a play but noticed that pixi particles doesn't really offer anything in terms of subemitters, unless I've missed it? So really been trying to find a workaround.
I'm not so hot when it comes to the maths of any gravity, so have used gsaps 2dphysics plugin to get it working https://greensock.com/docs/Plugins/Physics2DPlugin...
so each fireball itself is a sprite in a container, then onupdate with that animation, the x&y position of the fireball is sent to update the ownerposition of the trail emitter.
It does work pretty well appearance wise, but performance does feel like it takes a bit of a hit, which Im guessing maybe down to the plugin. Any ideas on any more "optimal" ways in which something like this could be achieved?