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Showing results for tags 'subdivisions'.
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Super hard to find -> faceId Labels on Ground Plane Subdivisions? Looked everywhere, thought I saw it once. Going to go ahead a write the loop, [now] (similar to the awesome-> boxify)but still, does that exist already? Thx.
- 3 replies
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- plane
- subdivisions
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Hello! (I've spent a few minutes looking up my issue, but I did not really found anything regarding this, so please feel free to lock & close it if it is already discussed somewhere else) So I've been generating some meshes from height maps with the CreateGroundFromHeightMap method on the Mesh object/class. As the mesh size increases I should increase the "subdivisions" parameter value, to get some smooth mesh, but after setting some 180-200 as value, I'm getting some weird issues, like the meshes from one end get connected back to the new ones at the start of the new columns, resulting big ass triangles through the valley. See this image: http://snag.gy/5GB1I.jpg Is this a known issue, or am I doing something wrong? Thanks, Alex
- 5 replies
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- CreateGroundFromHeightMap
- Mesh
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(and 1 more)
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