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Showing results for tags 'story-driven'.
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The Year After https://anv.itch.io/the-year-after A chill, relaxing experience, playable in half an hour. Pay attention to details in the environment to piece together what is happening. You travel forward and backward through time by walking through a shifting landscape. Seasons pass and characters age. Made with GB Studio and HTML, CSS and Javascript/Howler.js to do color and sound effects.
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Heya! I've been a long-time lurker on these fine forums, and I hope to change that by becoming an active and valuable member here. There are a lot of great like-minded developers to communicate with and share in our common interest; game dev with HTML5 technologies. The entire team on this title is very humble and open. If you need a re-tweet or just want to chat, feel free to give get in touch! We love helping out other devs. Finally, for my first post, I want to share a Kickstarter funded project I have been working on with 4-other talented developers: Game Website: http://www.shadowsofadam.com/ Developer: Something Classic Games LLC. Developer Website: http://www.somethingclassic.net/ Developer Blog: http://blog.somethingclassic.net/ Press Kit: Press Kit Buy: Direct | Humble Store | Steam All pre-orders receive instant access to the beta. Shadows of Adam is the self-proclaimed modern day successor to the oft-heralded classic JRPGs of the ‘90s. A shining example of sensibility through contemporary design. Its incredible story is backed by world-class pixel art and nostalgia-inducing music that you’ll be humming for decades to come. Random encounters, mindless dungeons, and empty dialogue are all tossed aside, favoring instead, substance through simplicity: only the choicest cuts of story make the game; every battle provides a meaningful challenge; each map is its own expression of exploration and beauty.The story follows an outcast with a fearful power who ventures out into the unknown world to save her father and herself. Along the journey, dangerous foes present an ever-growing challenge, and players will have to level up, find equipment, and learn new skills to overcome them. Combat takes place in a traditional turn-based battle system, albeit an upended one. Notable mainstays like ability points have been redesigned from the ground up to support faster paced battles where using powerful skills is an every round affair, and the only way to succeed is through careful planning. Dungeon exploration takes a similar turn where intent and purpose help drive the player’s decisions. Whether riding hot air vents in a smoldering volcano, battling Cthulhu-like plant monsters in a murky swamp, or solving puzzles crafted by ancient practitioners of magic, every step and turn in Shadows of Adam promises to offer some novel experience, guaranteeing thrills and twists that will keep players guessing until the very end. More Screenshots: http://www.shadowsofadam.com/ 16-bit JRPG glory with a modern design 10-12 hours of gameplay (12-14 if you never figure out how to run) Delicious graphics (consume raw at your own risk) A deep, character-driven story with lots of humor Blazing fast battles that will set your pants on fire No random battles. Monsters are on screen, waiting for you to thrash them! Four playable heroes with unique skills Save anywhere! Inspired music you will find yourself humming twenty years from now Suplex dragons Revel with clean freak pirates Sneak past gambling addicted guards Learn novel new swear words Sample strawberry flavored potions Evade taxes at a booming black market Deface ancient graves Run from the cabbage lady Eat the mushroom sauce of a lunatic witch (with a fork) Stomp through an old man's house in the middle of the godforsaken night Why are you still reading this? Get the game! Developed by: Connect: Twitter: @SomethingClassc Facebook: Something Classic Games Kickstarter: Kickstarter Technical: IDE: Webstorm 10 Development Server: WAMP Version Control: GIT via GitHub Game Engine: ImpactJS Programming Language: JavaScript, PHP Level Editor: Weltmeister Code Debugging: TraceGL / Webstorm Bug Tracking: Trello Binary Distribution: Electron File Sharing: Dropbox / FTP / Google Drive Game Script / Design Document: Google Docs Team Communication: Slack / Email more Info:Tools of the Trade Choice Development Articles from our blog other developers may enjoy: The role of the Composer Budgeting the Art Costs of an RPG: Part 1 Budgeting the Art costs of an RPG: Part 2 Budgeting the Art Costs of an RPG: Part 3 Jump Inside My Head and Let's Map!
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