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Showing results for tags 'story'.
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The project I am working on is about an egg game, possible RPG elements but also a big Tamagotchi fans production! What I need is feedback but also some sort of support ? the story about an egg
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Hi!, I’m a independent game programmer, and I have started a multiplayer RPG game, here a link to it: https://multionline.herokuapp.com/ And a picture to see the style of the game (not pixel art): I have make all the code for the game, and the graphics and sounds are mainly from free assets and some help from an illustrator. What I’m looking for is help with the graphics and maps of the game, so if you already have some graphics of the style or want to collaborate to make the game please contact me!. Also you can see the main story of the game in the tutorial, if you like it and have ideas to improve it I will really appreciate it. Best, Nicolás.
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Kirko Tagline: Kirko is about how the worlds we build fit a specific body we deem 'normal' and if you don't fit in the world, things are a lot more difficult for you. Kirko Controls: Left/Right arrow keys to move Up arrow key to jump I have made some progress on my game/interactive story that has been plaguing my head for about a year now. This is a short preview with some of the elements coming together. I am a one man dev team so forgive the crudeness. It's still a work in progress. For the parts where it's long stretches of land I am envisioning having art to keep you busy, for example Circular houses/trees/ etc. Let me know what you think! It's exciting to start seeing my vision come to life! If you support my cause follow me at : Twitter Thanks for playing! P.S Just so you can see the progress: Original demo here: https://dl.dropboxusercontent.com/u/15582110/circle_game/Meteroar.html
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That moment when... you are working on a clients web application and magically get a Access-Denied warring, so you freak out log into, cpanel to check access rights and realize your client just wrote over the entire database without backing it up... Resulting in time to type an article... Recently I have started to think more about the connection between the perceived physical state of reality and its relation to modern developments in science, math, and technology. Current trends in research have started to allude to some sort of logical structure to everything. The battle between Idealism vs Materialism is quickly coming to an end. Proof of quantum entanglement and the advancements in the Double-Slit experiment have almost blown the doors off of the premise that reality creates the act of observation. In addition to the discovery of logical language structures in DNA and string theory (real citation needed) we have to start taking a closer look at our ability to create "Universes" digitally and how they mirror our own physical one. , I'm not going to get into the whole matrix theory stuff or any of the this proves God discussion. But I would like to touch off on a few points in order to pose an accurately based question. To understand most of this we have to first have a basis in two basic trends in philosophy. Materialism put into simple terms is the physical elements that comprise us and our environment are what gives way to the ability to think, more simply your brain gives you the ability to make thoughts and observe reality. Idealism simplified to the same standards is that our thoughts and the act of observation creates the physical materials out of necessity... basically because we think reality is constructed for us. They are polar opposites, if one is true then the other absolutely can not be. Out of these two, the second of Idealism has started to gain more traction as academia has started to gather more then a justified burden of proof for its validity. If we take a closer look at the implication that observing reality creates reality we can really start to draw some good similarities to a modern method of programing that handles the Procedural Generation of content. When we procedural generate we can use pseudo random methods to create information all at once to a finite amount, or we can set up dictating a set of rules and logic that creates the information we need at a certain "reference point". This process can extend to any number of dimensions, most commonly 2D-3D with an optional reference to time (for most generalized purposes I consider time to be a 4th dimension) . Another similarities to modern programing is the concept of instances. If we look at the basic structure of everything they are indistinguishable of themselves, meaning they are exactly the same; your computer, your car, you, water, rocks, plants, animals, air, energy, EVERYTHING is comprised of the same instances. It is the composition of these instances and how they relate to one another that give everything their individual properties. This gives the old saying "We are one" a new more physical meaning. If there are only so many basic blocks then that means every state of every object in our entire reality is calculable. The structure of which seems to be governed by sets of standard equations like Pi, e, Golden Ratio, other imaginary numbers and constants with a "standard error" deviance. I find it also quite odd that as we look farther and father out from our observation point and disregard scale and do the same looking inwards, we find that the two mirror one another; take a look at this old video from IBM (pretty cool stuff). Anyways you are made up of more empty space then you are solid... and actually you have never really "touched" anything in your life including yourself (but that's a whole other discussion) Given this information it is hard to not start wondering if a system like what we understand as a "computer system" is similarly in charge of our Universe. All that aside how could we use this idea to help better shape our own principles of programing? First thought that came to my mine is replicating an infinite amount of detail in both directions of scale, that are only processed as the "viewer" needs it. A para-type would be when we look at the double slit experiment. There is an set amount of possible locations that a the physical particle can occupy in space and before the act of observation these possible locations manifest themselves in the form of a wave presenting a distortion wave, as opposed to a scatter plot of exact locations. This is a very interesting premise, and I believe can be developed in a simulated environment. What this would achieve though yet eludes me. Given the idea of being able to repeat levels of detail over an infinite range of scale though does get the wheels turning... Lets take for example you have a viewer or a camera, this is your given reference point, from this point we could set a initial scale setting (which from here on out we will call the 4th Dimension) so that our system knows the viewers current observation in 4D since and have an understanding of what sort of content to render. It is from this base setting that you would have a number of rules that extend how every many levels up or down from that initial 4D point. The act of observation through these levels would be limited to a certain number of steps; There is no way we can wrap our minds around the scale of the cosmos or the details of microns but in our point of observation they still are there just not to the level of detail or comprehension that makes them applicable other then aesthetically, yet their residual effects do trickle over at both a macro and micro level. Once these rules are exhausted (you reach your limit up or down) you would simply iterate back over from the opposite side with the scale being directly in relation to the increment of this level. Simply put your smallest iteration gets scaled up to be the next iteration above the largest you have defined or vice versa onward to infinity. The idea of you are just a speck in a giants eye and a giant is just a speck in your eye become true. At this point though the level or Dimension you are in is finite and calculable the extending layers that you could travel through within this 4D structure would go on to infinity. This all might just be some pseudo logic magic bean stalk bs, but I kinda feel the idea has some validity though the application may not fulfill expectations. If set up correctly why could we not spawn entire universes, not even universes but entire dimensions that in essence could be hands off in their evolution. Even a simple model could become something complex and almost intelligent in nature. A good control test for this would be to set up global rules for the system (the physical properties that play effect, gravity mass etc. [if they even do in your system]) the properties of what ever materials are present, the quantities, then your rules for constructing and traversal effects of the 4th Dimension (the scale position) with very limited settings that you could then extend on. So two or three "particle types", one or two physic rules (time, gravity[which then you would need mass and what ever else I have not thought about the trickle down effect of physical rules]), and three scale levels that only extend effect to the ones next to them, set origin point set quantities of your particles (instances of tangible stuff: photons, electrons...) and hit go. I have a sneaking suspicion even a super minimalist model would para-type our known model of our system we occupy known as "Reality". There is so much to discuss on this topic but as it is I need to get back to work repairing the damage my client did to our product. Thanks for your time, and if anyone else has a That Moment When... they would like to share I'm sure others would love it! PS. SORRY FOR ANY TYPOS OR SPELLING THIS WAS OFF THE TOP OF MY HEAD DURING A BREAK SO YEA... hint hint:@Wingnut
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Game that I made while I was depressed. Basically I put all my toughts and dark moments in this game. Enjoy my pain: http://www.newgrounds.com/portal/view/667362
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Hey everyone, I just really wanted to share this video about creating worlds. We all do it when creating games, drawing, daydreaming, what have you. But I think this TedEd video really sums it all up, I hope it will provide inspiration for world-building in your games What do you guys think about worlds in games? Story, etc?
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Play online now no-one has to die. is a game about decisions. You will choose who lives and who dies, and your choices will change the events of the game completely. A fire has trapped four people in the Fenix Corp. headquarters, a building full of secrets. You arrive in the building to find the security guards murdered. Now it’s up to you help everyone escape. If only it were so easy. People will die, and it will be your fault. How you choose to contain the fire will lead to people burning to death. So, who lives? It’s your choice. Lionel is the CEO of Fenix Corporation. Arrogant and selfish, he only cares about his own chances of survival. But he’s the only one that knows what Fenix Corporation truly does... Christina is a young woman who has been working at Fenix Corporation for a few years. She is strong in the face of danger, but can’t stand to think of the lives the fire has consumed. If Steve hadn’t been working overtime when the fire began, he could have avoided the whole thing. Always one for a joke, he and Christina don’t always get along, but deep down they care about each other. And then there’s Troy. A murderer and an arsonist, Troy is behind everything that is happening in the Fenix Corporation. What sick game is he playing? So, who will you save? Who will die? Their lives are in your hands. Play online now Designed by Stuart Madafiglio. Art by Cindy Xu. Music by Jesse Valentine.
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Play ONLINE now! Stranger than Fiction is a word-puzzle game in which you will decipher the stories of the people who once lived on a now-desolate planet. Uncover the secrets of a once great alien people through their scriptures! Solve word puzzles to translate foreign passages into English! Learn of a staggering tower and the passions that built it! Credits:Music by wandshrank ( http://wandschrank.newgrounds.com )Nova Square font by wmk69 ( [email protected] )Inconsolata font by Raph Levien ( http://www.levien.com/type/myfonts/inconsolata.html )Testing by Ursula Huxtable ( http://dreaming-is-freedom.deviantart.com/ ) Play now!