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Found 8 results

  1. Hi indie developer friends You already published a game at the Google PlayStore? Then you know the pain of updating the store information in all different languages. As a start, we published a small tool for translating and creating the release notes automatically. That means: Your turn - Enter your release notes information in your favourite language Our turn - Automatically translate your release notes in up to 66 languages (languages that are recommended in the Google PlayConsole) Our turn - We will provide the "xml-like" format that is required in the Google PlayConsole Your turn - Copy the formatted result to your app in the Google PlayConsole Finished! Saved a lot of time and get a better visibility of your app in the PlayStore. We often used terms like “Bugfixes”, “Performance updates” on each release for all languages.Now you can provide your real update information (up to 500 characters per language) and hopefully get more downloads with better App Store Optimization. Just try it here: http://translate.iwantanelephant.com Here is another explaination how the Release Notes Translation Tool can help you.
  2. After getting some interest here, I started documenting the steps required to get my Phaser game on Steam: Part 1 - Greenlight Part 2 - Making it Look and Feel Like a PC Game Part 3 - Making an Executable Part 4 - Steamworks Original thread: Recently, my game Curvatron (made with Phaser) got greenlit on Steam, which means it will be available on that store soon. For what I gathered, there doesn't seem to be any other Phaser game on Steam right now, but I'm sure some of you are interested in doing this eventually. If there is any interest, I could document my steps toward getting the game there, including stuff like getting on Greenlight, getting greenlit, implementing the Steamworks API with stuff like achievements andleaderboards, etc. Would you be interested in this?
  3. Who else agrees? A Phaser market site like http://market.ionic.io/ Regards, Nicholls
  4. Hi - are You dev ? great ! Here is blog with my assets avaliable on Unity Store: http://walkingpotatoassets.tumblr.com/ soon there will be much more stuff, even 3D hallowenish models are under developemnt - stay tuned to that. Always good to have something in nice quality for such a low price. Full 2D
  5. https://publisher.assetstore.unity3d.com/package.html?id=163484 thanks for Your time
  6. https://www.assetstore.unity3d.com/en/#!/content/54188 thanks for Your time
  7. Hey guys, So i'm creating a platform where developers can distribute their HTML5 games (or web apps) on. The platform gives a game extra set of API's in order to synchronise the progress across all devices (And more, such as notifications, Chromecast support, etc). We go this feature what we call auto SDK, where a developer only have to add a few lines and the data will be automatically synchronised. We are also working on a in-app purchases API through PayPal so you can ask money for your game. I hope this helps the bringing HTML5 games together more for the users and i'm open for ideas, collaboration, etc https://webplayed.com/
  8. Hi, I was wondering if you have some link to apps which have been published on the app store android / iOs or both. And if you know with which method ( Cocoonjs, phonegap, etc..) Thanks.
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