Hi, I want to have a sprite (laser) decelerate from its original position (cannon) to its destination (current pointer position on click). I tried negative values with accelerateToPointer : game.physics.accelerateToPointer(laser, this.game.input.activePointer, -600, 100, 100);but the behavior isn't the one I expected since the sprite goes immediatly backward. So I tried to play with body.acceleration instead : laser.body.velocity.x = 500;laser.body.velocity.y = 500;laser.body.acceleration.x = -500;laser.body.acceleration.y = -500;The behavior is far more better (the sprite slows down til a certain point, but then goes backward), but I couldn't find how to set the minVelocity for the sprite to decelerate. Whether I use body.maxVelocity or nothing, it finally goes backward (negative speed, I guess). Is there a way to set this minVelocity for negative accelerations or need I just to test by myself the velocity in the update loop ?