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Showing results for tags 'sports'.
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Hyperactive Tennis You play tennis in single player mode for one set with tie break. There are four difficulty levels: ROOKIE for training, PRO, "NO. 1" and LEGEND for the real challenge. Game is keyboard only: Return: Menu select/Next screen Arrow keys: Menu navigation, running around B: Back to title screen "C": Hit ball X: Lob The levels ROOKIE, PRO, "NO. 1" and LEGEND are selected with left/right arrow keys. The key "C" hits the ball. The game automatically selects service, normal stroke, volley and smash. The key "X" plays a lob. Have fun. Requires some practice though. Made with emscripten. Direct link: https://www.beppigames.de/play/hyperactive-tennis/index.html Game homepage: https://www.beppigames.de/hyperactivetennis/index.html
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Hello This is my first HTML5 game, please play and share your ideas. "Kickin' it : with freestyle masters" is a simple yet challenging soccer ball juggling game. You are controlling the player to keep the ball on air as long as possible. You need to tap ( press keys for pc ) just as the ball is about to hit your foot. Pressing too late or too early and will miss the ball. Mobile : Tapping the left of the screen kicks out your left foot, tapping the right kicks out your right foot. PC : Pressing the left/A of the keyboard kicks out your left foot, Pressing the right/D of the keyboard kicks out your right foot. Unlock new player by collecting coins Share score and challenge your friends Play Demo https://putrefied-aptitude.000webhostapp.com/kickinit/ Thank You Francis Davidson
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Fast 5-a-side soccer game with 1 and 2 player modes. The game was influenced by International Soccer (C64) and RealSports Soccer (VCS 2600). Made with emscripten. Requires WebGL capable browser. Supported controls are keyboard (recommended) or gamepad. For two player mode use two gamepads (both playing at same keyboard is possible but cramped). Direct link: http://www.beppigames.de/play/hyperactive-soccer/index.html Game page: http://www.beppigames.de/hyperactivesoccer/index.html Homepage (find my other games there, for each there is a html5 version): http://www.beppigames.de
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DA QUIZ Android: https://play.google.com/store/apps/details?id=com.donrifgames.daquiz iOS: https://itunes.apple.com/us/app/da-quiz/id1178665864 Hey everybody! I just released "Da Quiz" on the App Store & Google Play, it's a trivia / quiz word game with up to 900 questions to answer! There are 6 categories (Sports, Cinema, Music, Video Games, History and Geography) and I intend to make updates to add questions and categories frequently! It was made in Construct 2 and exported using the Phonegap build! Construct 2 is a very powerful tool and looks like Construct 3 will be a lot better! I hope you'll give it a shot and your feedback is highly appreciated! Thanks again and Quiz on!
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Hello guys, this is my first completed HTML5 game The idea is to tap the ball and dont let it fall, collect the stars to unlock all balls in the game Is very simple game, I hope you enjoy it for a while Game: http://www.cruzlutor.com/games/soccer21/ Game Play: https://www.youtube.com/watch?v=-kNc1IEnpD0&t=115s Feedback be appreciated Best!
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My understanding of writing a game loop is that you have to loop through all the objects who need to react and update each loop. Looping though a collection of something usually implies an order of execution. When making a sports simulation game where all the players are NPCs, who gets to move first or last can have significant tactical advantages/disadvantages. In real life we move and act independently and in real time, but with a game loop the NPCs are at the mercy of the developer and the order they choose. So my question is, how do you decide which NPC gets to move/react first?
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I have been working on this little game for a little over a month, and I am reaching the point where I would like to test out network performance and get some feedback on the game in general. The game is a multiplayer ball game for 2-8 players. It is my first HTML5 game, I have done some flash games before but that is a while ago. The game uses THREE.js, Physijs and socket.io with uWebSockets for the network part. I hope you have some contructive criticism for me. Maybe an idea on what could make this more fun and addictive to play? If you have an opinion on what I should prioritize in development then please point it out here http://www.strawpoll.me/11305905 Thanks in advance. And I hope that I am welcome in this community even though my first post is a feedback request on a half done game... You can try it out here: http://slimecup.io
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Hi gang! Results are here! I actually expected a bit more participation this month (game? sports? what else are you doing in your spare time?), but we have 3 wonderful games for you. The first is @Temechon's Kicker game! http://pixelcodr.com/games/kicker/ , touch the ball and try your best to score! Physics, Football, open source! Such a great entry Source can be found here - https://github.com/Temechon/kicker The second is @jodo's Punch-Sucker - http://185.82.21.82/Punch-Sucker/ . A WebRTC enabled boxing game. The webcam support is not the best (quoting jodo ), but this is a wonderful experiment! Extra points for open sourcing the entire game on github - https://github.com/j-o-d-o/Punch-Sucker The third is @RaananW's basketball trainer - http://raananweber.com/basketball/ . I don't know who this guy is, but it's nice he did something! Aim with the camera, shoot with the space key. Using the new physics architecture! But the code needs to be cleaned a bit, so it's not (yet!) on github. A very basic playground version can be found here - http://www.babylonjs-playground.com/#6LN3J#1 Cast your votes!! And, a question for all of you - Does it make sense to continue with the challenge? I really expected a bit more than 3...
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Hit Wicket Cricket WorldCup Game Developed By DJ KAMAL MUSTAFAFirst Pakistani Game Ever For Cricket WorldCupI’m Still Developing The Game And I Promised I’ll Keep You UpdateFeature: Teams Added From Pakistan India Srilanka Bangladesh Australia England To West Indies Each Teams Have two Players Game Time Is 5 Minutes Only ( Will Add More Time Later ) How To Play: Select Your Favourite Team Then Select Your Bowler Click On Ball And Choose Speed Where Necessary Game Is Playable in Mobile Devices But Sound Is Disabled , For Sound Play With Desktop PLAY NOW
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Hello, I'm new to this forum and also to Phaser. Well, I'd like to do a football (soccer) game where the field goes from left to right, not like Sensible Soccer where it goes up-down. The problem I have is I don't really know how to draw the field. I don't want it to be 'flat', but with some perspective (like fifa or pes), so I don't know if I should draw a field with tiles, or trying to draw with other techniques (I don't know which ones). Any advice will be appreciated.
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Hi all! I've just registered to this forum, and I'm very new to make HTML5 games. I want to show you this game that I made with GameMaker: Studio, it's called Basketball Touch. PLAY IT ON MOBILE Basketball Touch is a very simple HTML5 game optimized for mobile, based on physics. The object of the game is to score as many baskets as you can in two minutes. There is a score multiplier, which is incremented when you score a basket, but it will be reset to 1 in few seconds if you don't score another basket. To throw the ball simply touch (or click) on screen: the direction and force of the shot will depend on the position of your finger relative to the ball to throw. Let me know what you think. Edit: updated the post to show last version of the game.
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