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Found 2 results

  1. Hi All I'm quite new to Pixi (as in this is day #2), I have a simple circle divided into segments (Wheel of Fortune style). What I want to do is spin it, wait for a few seconds, slow down and stop on a specific segment, with a bit of bounce-back. By the looks of things rotation itself is fairly straightforward, but how would I go about doing this? Many Thanks
  2. I'm working on a Pachinko-like game and have a question about physics. I'm new to Phaser, so if this is an obvious answer, sorry! I have a star-shaped pin wheel thing. I need it to be stationary but rotate around its anchor point when hit by an object (based on physics). How would I go about making it stationary, but allowing it to be rotated based on objects colliding with it? (I know how to get the polygon collision using the Physics Editor, I'm just not sure about the rotation part). Any help will be greatly appreciated! Thanks.
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