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Found 5 results

  1. Hello, game devs I created my first game WildCowboy with Phaser.js. This game is interpretation classic Sokoban. Game include 60 classic levels. I will be glad to hear your opinion and comments links: Web: itch.io Android: Google Play Regards.
  2. Just finished a free HTML5 game I built using Phaser. It works on both PC and Mobile. Click Here To Play Similar to Chip's Challenge, you work your way through multiple levels collecting and using items. The goal is to get to the finish line (checkered square), but there are three stars and a hidden gem on every level if you're up for the extra challenge. Give it a play and let me know what you think. Cheers, Darkwall
  3. Just wanted to show our Christmas HTML5 Sokoban game here, called 'Santa's Warehouse'. We would love to hear your opinion. The game can be played on: http://www.cargochallenge.com/play/xmas.html Game story: "Santa Claus lives in a large house located at the North Pole. In this game you help Santa to organize the presents in his warehouse by moving them to the designated storage locations. During Christmas there’s a lot of work to be done; Santa would appreciate it if you lend a hand!" Santa’s Warehouse is a modern day interpretation of the classic Sokoban game. Santa’s Warehouse includes 99 original Boxxle and Sokoban levels. The game features modern graphics and can be played on many platforms, from your favourite web browser to mobile devices such as tablets and smartphones. Besides keyboard, mouse and touch input Santa’s Warehouse also supports game controllers and game pads. Because many Sokoban levels are hard to solve, Santa’s Warehouse makes it possible to select the level that you want to play. By doing so you don't need to solve each puzzle to advance. The game tracks the time and the number of moves and pushes to publish the best scores of all players on the Cargo Challenge / Santa’s Warehouse website (www.cargochallenge.com). Merry Christmas and a Happy New Year to all of you!
  4. Hi everyone, this is my first entry on this forum. Im getting a lot of help from threads around here so i thought i will share effects of my adventure with html5. I have created "Ancient Maze of Epla" as part od ludumdare 36 comp it took me 36h. I have used phaser connected with nodejs and grunt browserify. You can check source code here if you find that im doing something horrible wrong i would appreciate feedback. Im working on cleaning up that code so i can use it as base for games prototypes. Ancient Maze of Epla is short puzzle game with sokoban like mechanic with difference that everything moves when you give one of commands (up/down/left/right). You can check it either on Kongregate or Gamejolt. And if also took part in ludumdare and wish to comment here is link to ludumdare 36 entry. Also i have upgraded Kongregate version with their api implementation and added lead boards for number of steps required to finish each level to give it some replay ability. I would appreciate any feedback as this is only my second webgl game in phaser (earlier was only ludumdare warmup) and i want to make more projects with that game engine.
  5. Hey folks, Infectors is a sokoban-like game where you have to solve puzzles pushing cryogenic capsules toward viruses to capture them and save the earth from the invasion. This version is a Phaser port from the original version developed in Pygame in December 2007. At the moment it count with 21 levels and records for time and movement, what adds a little bit of addiction to the gameplay. It's a very simple game and I would love to read your feedback about it. Here you can play the game online: http://satanas.github.io/infectors I'll leave you a couple more of screenshot
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