Hi, Guys.
I am trying to create a blob ball using p2js. What I am trying to achieve is something like the "Sushi Cat" game.
I created a blob using the structure in the picture A (attached). The gray orbits are allowed to penetrate each other, and the red lines are distantConstraint.
But the problem is when the blob fell from a high place (or hitting corner), it becomes like in picture B.
I tried to use spring, different constraint force, smaller orbits, but they are not working properly.
My questions are;
1. What is the solution for this?
2. Is there any other js physics engine that has a specific feature to do this task?
Any help is greatly appreciated.
Thanks.