Hi! I'm creating a game that has a lamp sprite that you can switch on/off that uses blendMode 10 or
PIXI.blendModes.SOFT_LIGHT
However everytime you load the game without cache on Safari 10 the blend mode fails to show. When you refresh the page so its cached it starts working. When I console.log sprite.blendMode in the sprite's update() function it says 10 so it's applied. I use canvas only mode.