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Showing results for tags 'smoothed'.
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I've got a pixel art image of a planet. If I use game.stage.smoothed = false; when I start rotating the image it gets fuzzy and looks... shitty... here's the basic code that rotates the planet: update: function () { if ((game.input.keyboard.isDown(Phaser.Keyboard.RIGHT) || this.mobileMoveRight) && this.gameLogic.showingMenu == false) { // some other code ... this.groupPlanet.rotation -= 0.003; } } NOTE: the fuzziness appears ONLY if game.stage.smoothed = false; Can anyone explain to me what is the issue and if there's a workaround? Thanks in advance!
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Hi to everybody, i'm testing phaser (v2.6.2) writing some simple codes, during the last one i've noticed a strange behaviour, check the jsfiddle: https://jsfiddle.net/7863Lx90/2/ Only initializing with Phaser.WEBGL or AUTO if you move with the arrows the sprite to the left (or top) border the sprite become smoothed, why this happens? Thank you very much for your help. Update 1: if someone needs more info please ask, thank you. Best regards
- 9 replies
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- antialiasing
- smoothed
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Hello, i have problem with smoothing on tilesprite(not working). My code var background = game.add.tileSprite(0,0,50,50, 'Background')background.scale.set(10);background.smoothed = false;
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Hi everyone, I'm making a doodle jump remake. My base game is 52 by 100 for easy scaling for devices with 16:9. However when on the scaled size all my sprites are antialiased How can I make my sprites back to pixelart ? Thanks in advance doodle jump remake.zip
- 21 replies
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- scaleing
- scalemanager
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