Hello everyone, I've been looking in to how one might create sloping tiles in Phaser.js and its Arcade physics engine. From what I've done so far, I just basically have two squares moving through the middle of an existing square as an experiment to see if my 'limited' knowledge of maths actually works (see fiddle): http://jsfiddle.net/drunkenoodle/qLuzv06c/10/. My plan was to simply move a sprite along that same trajectory while ignoring the left and right collisions of the tile... So I gave it a shot and attempted to apply the method to Phaser, although had very little luck doing so. I've checked out a few articles but sadly don't 100% understand them yet, so heading back to them after posting this. I just wondered if anyone else had any luck, and if you may have some pointers on how to go about it. Cheers for your time guys, -D