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Showing results for tags 'slant'.
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Hi to you all. Hi have a question. I'm making a platformer game using phaser and , for now, arcade physics. I make my level in Tiled and export them in JSON. I noticed that since Tiled work with png tileset and that tiles are square. My character do not detect a slope or slante corner. It stands on a invisible cube border. What i was wondering is, is it possible for phaser to detect slanted slope using arcade or should i move to P2JS. Also how do I tell phaser to ignore the transparent part and collide only with the image? I tried making object layer coutouring all the platform for a more precise collision but it seems i'm not able to create a collision layer with a Tiled object layer. or maybe i'm doing it wrong. function create() { map = game.add.tilemap('niveau2'); map.addTilesetImage('tileset','background'); map.addTilesetImage('hints','hints'); backgroundLayer = map.createLayer('background'); collisionLayer = map.objects.evenement.find( o => o.name == 'platform'); collisionLayer.visible = false; console.log(collisionLayer); map.setCollisionByExclusion([],true,collisionLayer); collisionLayer.resizeWorld(); //map.setCollision(1) player = game.add.sprite(32, game.world.height - 150, 'star'); game.physics.arcade.enable(player); player.body.collideWorldBounds = true; player.body.gravity.y=10050; // Our controls. cursors = game.input.keyboard.createCursorKeys(); } function update() { game.physics.arcade.collide(player, collisionLayer); //more code }