Two questions I would like to ask for this great library.
Here is a scene I made with 3ds max, I used biped and exported as animation, http://www.babylonjs-playground.com/#2AMWUJ#0
1. The model world position changes on this animation. I noticed that skeletonViewer is not following the animation position, is this correct or I missed something?
2. I used attachToBone to attach a box on the head, how to affect only the position and rotation but not scale on this box?
Thanks any one who knows the above