Hi guys ,
I'm fairly new to babylon and this forum.
But I already like it a lot. Thanks for the knowledge that is shared over here!
I'm trying to build my first little babylon experiment with a friend and we ran into a problem which we don't know how to solve.
It's a small scene with a couple of skeletal animations. You can find over here: http://www.somewhere.gl/beta/AnimTest_v06.html
When its done it should be looking like this, ...Reference Frame
The meshes getting rendered in a funky manner/order We think it has something to do with the alphaIndexes and all our non-opaque meshes. We already searched for it an read this article: about how things are rendered, but we still don't know the best way to fix this:
Some advice, best practices would be very welcome.
THANKS IN ADVANCE
flo
PS.: Had some trouble with building a working playground. (It always said that I need to have a camera.)
-- A LOT OF CODE WAS POSTED HERE --