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Showing results for tags 'sim'.
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I am getting close to starting a social media promotion to "Release" my new game portal GuiGhost Games. My target is to go after the "Family Friendly" niche, and therefore sticks to games in that theme. All the games on my portal share the same bonus currency "StarCash" that can be earned and spent across the games. I have the Facebook integration currently turned off as the apps are still listed in Dev mode, so those items will not work, but thought I might get some outside opinions on the game play from this community first. Full Disclosure: These games are the product of me following tutorials that I extended, using open source examples that I skinned/tweaked to fit my style. The last year has been spent learning the ins and outs, following tutorials, as well as exploring the many frameworks available. All my games are targeted to be mobile friendly, and attempt to resize and look good on all devices. Some are just skins of open source code, and others started with a tutorial of the basic mechanics and grew into a full game play experience, such as GuiGhost Farms and Gui Bubble Story Here are a couple of screenshots from the games I spent the most time on. Shout out to http://rembound.com/articles, and http://www.emanueleferonato.com for the great tutorials on getting started in HTML5 game development, and to all the great artists on https://opengameart.org/ for the open source assets used in these games. Some of these games are still a little rough around the edges, but I would appreciate any feedback before I start pushing this out on social channels.
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HI, I am moving trains on a track in a callback registered with scene.registerBeforeRender() I need the time delta since the last call before I can update the train position. How do I get the dt ? Thanks.
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Hello, all! I'm a month or two in to working in Phaser; I've started a game where the player controls a demolitions crew specializing in massive capital starships. I'm working on the gameplay skeleton now, using placeholder art and music, have developed three missions showing some basic features of the game, and would love any thoughts. Thanks! http://sandermoolin.com/tests/dtet/