Hi !
I'm looking for a sight that is not following the scene's geometry like the gaze tracker mesh.
So I tried to create a plane with a texture, child of the VR camera, that is at the center and in front of this camera.
Here's what I've tried: https://www.babylonjs-playground.com/#Q1VRX3#2
But it isn't always in the center, or doesn't work without a headset connected (like for google cardboard).
Furthermore, It would be nice if we can have the good scene.activeCamera on the 'onEnteringVR' event
Thank you so much for your help !!