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Showing results for tags 'sierra'.
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Hey, I just upgraded to OSX Sierra and this bit of code does not work anymore on chrome : /* --- Skybox --- */ var skyboxObject = BABYLON.Mesh.CreateBox("skyBox", 10000.0, scene); var skyboxMaterial = new BABYLON.StandardMaterial("skyBox" + sceneKey, scene); skyboxMaterial.backFaceCulling = false; skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture(taskObject.ASSETS_FOLDER + "/textures/fantasy/Sky", scene, ["_px.png", "_py.png", "_pz.png", "_nx.png", "_ny.png", "_nz.png"]); skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE; skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0); skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0); skyboxObject.material = skyboxMaterial; skyboxObject.rotation.x = Math.PI; I get this : Only one side of the cube. No error in the console. I will try to get more information on this, I have been swamped these past few days... sorry. This bug is not present in safari.
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Anyone seeing a strange white rectangle drawn in the Phaser game canvas in Google Chrome (Version 56.0.2924.87 (64-bit)) WebGL mode on OSX Sierra (10.12.3)? https://phaser.io/examples/v2/buttons/action-on-click I thought that it was just me having the problem. I am not using WebGL / auto as a temporary work around. Other Phaser examples I have seen are working fine.