Jump to content

Search the Community

Showing results for tags 'short game'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 3 results

  1. Hello, I would like to share my first game made with Phaser https://louis-mon.itch.io/lamesi It's a (free) short puzzle game (kind of point and click) with some Zelda inspiration. See more details in the above link. Best played on desktop or tablet with stylus, does not works well on mobile device.
  2. Tymski

    PONG

    I went back to a small project I made in 2015 and improved it a lot. PONG is something, that you can Play Online Now Guys and it's a game in which you use a pad to hit falling squares. The more a square bounces, the more points you get and you also get a bonus when you destroy the square. You also lose a point when you drop a square, so catch them if you can. Collect bonuses like expanded pad, second pad, more speed, more points, more squares and get the biggest score possible. Controls: Use arrows or click/touch the screen where you want to go. Heck, use a gamepad if you want. Play here: https://tymski.itch.io/pong
  3. Link : http://benjaminlouradour.github.io/ Hi everyone! I'm here to introduce my very first game, named "Saving Private Redsquare". The game: You control Redsquare, and must avoid ennemies on your way to destroy the Mad Rectangle King. There are 42 levels, among them 4 bosses. The rest of the levels are based on dodging waves of ennemies. Canvas is changing a little among the levels. The development: I have been working for almost a year, coding from time to time. To be honest, I did not plan the game at all: I wanted to learn how to use canvas and how to build games. This means that the game was made step by step, adding new way for me to play with the canvas. This is why it may be repetitive and poorly structured, but I really enjoyed doing it and I tried to make it entertaining and challenging. All development was made with native Javascript and just a bit of Jquery. All graphics are made with canvas drawing, there are no image at all. Musics were made using Soundbox. All the code is available here if you are curious. If you have any feedback, issues, advices ; just let me know! Thank you all!
×
×
  • Create New...