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Showing results for tags 'shootemup'.
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Here's a fun re-imagining of the 1978 hit Space Invaders. Play in the traditional 2D mode - much faster and smoother than the original - or in 3D. The 3D mode is the same game from a different perspective. There is also a third mode which attempts to emulate a CRT television straight from the 1980s. This mode uses an orthographic camera, limits rotations to the Z axis for a purely 2D experience, adds a glow layer and a layer of scanlines. This project was built over a few weeks using the BabylonJS framework. ViteJS is used as a build tool. The Github repository includes all code, blender models and images. Have fun and use them as you like. Sound effects are free creative commons from "The Essential Retro Video Game Sound Effects Collection (512 sounds)" by Juhani Junkala. Play it here: https://spaceinvaders.viperfish.com.au/ Github repo: https://github.com/johnpitchers/Space-Invaders
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Hello, I'm new to Phaser 3 and I'm trying to make a vertical scrolling shooter as I learn. So far I've been able to make the player shoots bullets by translating this tutorial from Phaser 2 into Phaser 3: https://phaser.io/tutorials/coding-tips-007 But I'm stumped when I try to implement the weapon changing system into Phaser 3. I'm not very experienced in javascript and how it handles classes/objects and I'm mainly a Unity developer. And as far as I know, Phaser 3 docs are still incomplete so I can't actually look through it to find equivalent or similar methods from Phaser 2. For now, I'd like to create a weapon type that slows enemy movement speed. Pointers on how to approach this in Phaser 3 would be very helpful. Thanks.
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Hi, Thought I would upload my latest incarnation - Mayhem. It's a straightforward shoot-em-up. Destroy the powerdomes to progress, while every else is trying to kill you. There are power ups for more weapons and health. Stick around too long and waves of hunters come looking for you. The controls are simple enough- cursor keys to move and space to fire - but the mobile controls are different to the desktop. On the mobile, anywhere in the the bottom right area is your fire button, whilst the remainder of the screen is a virtual joystick. There is no central point for the joystick - it's where you put your finger down. This part is very much a work in progress, but you can read about the concept here - http://www.electricpixels.co.uk/blog/?p=5 Stick around on the title screen for info on the enemies, objectives and controls. You can play the game here - http://www.electricpixels.co.uk/mayhem/main.htm Right now, there are 3 levels getting progressively difficult. Eventually, there will be eight landscapes, and once complete, you go round again only this time much harder. It's the first full Phaser game I've done,so there's a lot of learning in there. Hope you like it, and any feedback is always welcome. Enjoy! Thanks