Search the Community
Showing results for tags 'shoebox'.
-
Just in case someone needs it (cause I did). This configuration change the template to export json file compatible with Phaser game.load.atlas function Download from my repo: https://github.com/netcell/PhaserShoeBoxConfig Just download the .sbx file and double click it.
-
This is a question for more experienced than me working with Phaser. I have a spritesheet which is 1400 x 5320. The game works, no warnings no errors and it seems this size is allowed. Are there any limitations of a spritesheet which I should follow when porting the game to mobile or desktop? Should I cut the image in two or three smaller images?
- 2 replies
-
- phaser 2.2.2
- spritesheet
-
(and 1 more)
Tagged with: