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Showing results for tags 'shapekey'.
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Hi, my friends, Recently I try TOB ( tower of babel) exporter to get the mesh for babylonjs. I try to export the shape keys under the group of ENTIRE_MESH config. However, after I deform another shape key after the first shape key is deformed completely. I find it initially referenced the BASIS shape key group and then execute the next shape key . It seems to be fixed in the QI lib.js . I'm wondering if there is any approach that I can make the following happens? ------------------------------------------ Blender ShapekeyA ( from 0~1, default as 0) Blender ShapekeyB ( from 0~1, default as 0) key = Qi.deformation("ENTIRE_MESH" ,"ShapekeyA", 1 , duration) mesh.queueSingleEvent(key); key = Qi.deformation("ENTIRE_MESH" ,"ShapekeyB", 1 , duration) mesh.queueSingleEvent(key); =======> in the recommened way, finally, I can get the mesh with (ShapekeyA=1 )&& (ShapekeyB=1) instead of ( ShapekeyA returing to BASIS ) && ( ShapekeyB=1) Any advice will be appreciated Thank you so much!