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Showing results for tags 'shading'.
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Hi I start to make generated terrain from ribbons. There are issues with shading between ribbons like this: How can I make it looks like one big ribbon?
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I seem to get dirty looking areas on surfaces facing at an angle from the light source. It literally looks like dirt or grease has been smeared on the model. I've attached an image which shows it on the top of the arms, forehead and bridge of the nose. I've never seen this kind of effect in any other 3D editor. I've been playing around with lighting trying to fix this problem. I'm not sure what I'm doing wrong. I've put up a playground here http://www.babylonjs-playground.com/#19K1J2#10 (for some reason I cannot move the camera in the playground)
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Hi! I'm trying to figure out how to set part of the mesh shading as smooth and part of it as flat. A quick sample on an image bellow rendered with Blender (from left to right): Mesh with smooth shadingMesh with flat shadingMesh with mixed shading (achieved with edge split modifier) <- what I wantIdeally shading type could be set per vertex group or per material.